Why does my project lose ENUM Friendly Names on Package?
The names are set to a string in blueprints from the ENUM via an "Enum to String" Node.
Those strings are then converted to text and passed into a button's text via 'bind' in a widget.
In PIE the menu correctly displays the ENUM's Friendly Name, but after package does not.
Friendly names are considered meta-data that is only loaded whenever the editor is started. Whenever the game is packaged, meta-data is discarded.
You can solve this by using a select on the Text pin and use the enum as option.
answered May 16 '15 at 12:57 PM
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