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Aligning actor to ImpactNormal

Hi all,

I'm having an issue aligning my actor correctly to another actor. I've had this issue for a while now but have been putting it off haha. So here are some screenshots of my alignment issue:

At certain angles the actor doesn't align as it should:

This is good: alt text

And this is bad: alt text

My code:

 FVector TempLocation = HitResultLocation;
 TempLocation += HitResult.ImpactNormal.Rotation().Vector() * 100.0;
 FRotator TempRotation = HitResult.ImpactNormal.Rotation();
 TempRotation.Pitch = TempRotation.Pitch + 90.f;

Any help would be great. What am I doing wrong? Am I missing something?

Thanks, Jon

Product Version: Not Selected
good.png (623.4 kB)
bad.png (496.9 kB)
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asked Apr 24 '15 at 11:17 PM in C++ Programming

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