AI trying to run through unwalkable area? & Proxies not working?
I've just run into this problem of my AI trying to run off and edge (without any proxies) but of course not being able to, and therefore just standing still. Also on the navmesh proxy problem, whenever I've tried using them the AI always just tries using it even when I only have it set to one directional? I am using 4.7.5 but I've discovered these problems previously, however I never reported them as they had never actually impacted me.
PS. The AI doesn't start on the higher level, it walks up the steps.
asked Apr 25 '15 at 03:05 AM in Bug Reports
AI trying to run off of an edge should not be happening so I'd love to get that project of yours to see what's wrong. Maybe you're trying to use straight-line movement (without pathfinding)? You can use LogVisualizer to see what AI's path looked like.
answered Apr 25 '15 at 04:58 PM
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