Actor Scale not replicated
It's not directly a bug, rather a inconsistency/ usability issue.
A description of the Issue can be found for c++ https://answers.unrealengine.com/questions/2790/setting-scale-transforms-with-setactortransform-on.html for blueprint https://answers.unrealengine.com/questions/206491/scale-of-actor-not-replicated.html
I'm certain if somebody want to replicate an Actor he expect the scale to replicate just as the location and rotation. If you don't want the actor to replicate the scale specifically, you probably don't want the actor to replicate at all. So I believe the great majority of users would prefer if the scale replicated by default.Therefore I'd like to request to "fix" this.
But maybe there are good reasons Actor scales don't replicate by default?
asked Apr 25 '15 at 09:47 AM in Bug Reports
Thanks for the report! I was able to reproduce this in 4.7.6 as well as our main internal build, so I've created a bug report for the issue (UE-14509). I'll let you know as soon as I see any update on it. I'll go ahead and inform everyone on the posts you linked to, as well. Thanks!
answered Apr 27 '15 at 07:31 PM
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