spawn projectile disables movement
I've made a projectile the initially launches a target locator, and then rains projectiles down on target location. I've gone ahead and using the first person shooter template i just switched the old projectile to my new one. When i hit play i can move around and everything but once i launch the projectile movement gets disabled. I can still fire off more projectiles but cannot move at all. The projectile i made currently doesn't have a destroy actor self at the end because i am not done but i don't think that would affect whether or not i can move.
As for player BP i just took the old projectile and switched the class. When movement isn't working pressing space results in crash
asked Mar 30 '14 at 08:07 PM in Blueprint Scripting
i fixed the problem, by moving the other projectiles into the air on component screen it stopped the bug, i guess for a split second collision was set on and it screwed my character pushing him into the ground
answered Mar 30 '14 at 09:01 PM
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