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spawn projectile disables movement

I've made a projectile the initially launches a target locator, and then rains projectiles down on target location. I've gone ahead and using the first person shooter template i just switched the old projectile to my new one. When i hit play i can move around and everything but once i launch the projectile movement gets disabled. I can still fire off more projectiles but cannot move at all. The projectile i made currently doesn't have a destroy actor self at the end because i am not done but i don't think that would affect whether or not i can move.

As for player BP i just took the old projectile and switched the class. When movement isn't working pressing space results in crash

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asked Mar 30 '14 at 08:07 PM in Blueprint Scripting

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avatar image Steve Allison STAFF Mar 30 '14 at 08:22 PM

Hey Reactant,

Can you post a screenshot of your Eventgraph showing all the nodes you have going into your Spawn node for your projectile?



avatar image Reactant Mar 31 '14 at 01:21 PM

alt text Hey steve. Just as a note in my projectile blueprint its made of 10 projectiles which have visibility and collision off but they are technically spawned at the player position. Is it possible that they are being spawned inside the player and screwing something up that way?

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i fixed the problem, by moving the other projectiles into the air on component screen it stopped the bug, i guess for a split second collision was set on and it screwed my character pushing him into the ground

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answered Mar 30 '14 at 09:01 PM

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