[Closed] Scene Capture 2D on Mobile
I have a pawn with a Scene Capture 2D component. It throws the result into a render target which is then used in a material. It all works fine on pc, even in mobile preview mode, but the material ends up black on mobile.
Am I doing something wrong? Is there a reason for it not being supported by Unreal?
asked Apr 25 '15 at 10:06 AM in Rendering
The question has been closed Jan 20 '17 at 03:51 PM by AndrewHurley for the following reason:
The question is answered, right answer was accepted
I appreciate the detailed explanation and screenshots you have provided. I think what could be the issue is that you aren't looking through the SceneCapture2D camera in your last screenshot, but rather the active player camera. You need to be sure to disable 'bloom' on the camera component inside of your character blueprint.
You could also add a Post Process Volume to the scene and disable bloom that way as well. Let me know if either suggestion resolved your issue, or if you need further assistance.
answered Mar 22 '16 at 09:17 PM
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