Are there any Blueprint optimization techniques and what they are if they exist?
I've made a script that generates caisson ceiling (square cells like the ones that in ancient roman temples) and it causes huge FPS drop. All cells are attached to the Root element (Scene component), which is set to be Static.
asked Apr 25 '15 at 01:21 PM in Blueprint Scripting
That is frustum culling. If there are a lot of individual "low poly" objects you might want to use a Hierarchical Instanced Static Mesh component. Add all the meshes to it, this will decrease the amount of draw calls.
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