Excluding dependencies when migrating assets

From what I’ve seen in the editor so far, you cannot select the desired dependencies when migrating assets from a project. The migration tool appears to migrate all dependencies no matter what. After selecting my migration destination I can select which assets to overwrite and which not to, but one at a time. However, when migrating BPs I have 100s of dependancies, but only a handful of BPs.

Scenario: I have two versions of one c++ project (e.g. 1.0.0 and 1.0.1). I would like to migrate BPs from 1.0.0 into 1.0.1, however, it selects all dependencies upon migration. I do not want all of the art assets referenced by the BPs to migrate, because in 1.0.1 the art assets are newer. Basically what I want to do is a manual regression, but not regress all assets. Also, I have attached a screen capture of my migration hierarchy in UE4 and one packaging hierarchy from one of my Unity projects. It would be nice if the migration tool could function similar to the Unity packaging system…

Would it be possible, in Windows Explorer, to copy the .uassets from the path in 1.0.0 to the path in 1.0.1 and recomiple the project? I will try this scenario while awaiting a response here.

If any staff or anyone that knows about this please let me know. My map file got corrupt and I have a backup of it but the assets in the other project have been updated and rebuilding the level is kinda not an option for me due to all the required time.

Thanks :slight_smile: