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Rendering From Matinee With Alpha Channel

Hey all,

I'm trying to figure out if there is a better way to render out scenes from matinee to composite with.

Here's an example: I have a landscape scene with foreground grass and flowers and then in the background the sky and mountains. What I do is seperate these two elements and sandwich composite video in between them in post production.

What I've been doing since UDK is using a plane of solid color to key out in After Effects to allow me to seperate foreground and background elements. I'm wondering if there is a better way - a way to render out the transparency without the hacky need to place a faux greenscreen in the scene.

If not. It would be a nice feature.

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asked Apr 25 '15 at 04:45 PM in Rendering

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reedandrader
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avatar image reedandrader Apr 25 '15 at 05:03 PM

Render Custom Depth is already working for screenshots.

Is there any way to make that work with matinee?

avatar image blented May 26 '15 at 05:04 AM

Any news on this? +1 for being able to render an alpha out of Unreal.

avatar image reedandrader Jul 29 '15 at 04:17 PM

Still want this killer feature.

avatar image WACOMalt Aug 13 '15 at 06:59 PM

This is badly needed. I would love the option to simply run the highresscreenshot command for each frame. Then we would get all the buffer targets. Please unreal make this a reality. its the only thing holding unreal back from being a VFX and compositing tool.

avatar image reedandrader Aug 14 '15 at 12:25 PM

It's so obvious.

Composting is such a pain without it.

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