Orthographic shadow with stationary light
[Test setup] I'm not sure if this is a bug or not. This is a new blank blueprint project in UE 4.7.6 with no starter content. I added a new controller/pawn to switch camera mode to orthographic.
[Bug?] It seems like the floor is casting a shadow on the cube when using an orthographic camera. Disabling Cast Dynamic Shadows on the floor actor seems to fix it. This happens when the the light source is "Stationary".
That shadow also jitters or shakes if the object is moving.
The problem is shown in the second picture.
I've tried to recreate this on my end, but without any luck.
Can you post your exact repro steps? I don't need the player controller part though. Also, it would be helpful to know what your light source settings are that have been changed from default.
When I test this my camera ends up clipping before reaching the mesh, so it would be helpful to know what your settings are for your orthographic camera view is as well.
answered Apr 27 '15 at 04:06 PM
Tim Hobson ♦♦ STAFF
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