Handle redundant InputActions (in Pawn and HUD)

Hi,

i have a big problem and hope there is somebody out there who knows how to solve this :smiley:

The setting:

I have MouseWheelUp and -Down Inputs and use them in a Pawn and a HUD.
If the Input is enabled in the HUD, the Engine takes the input from that.
If I disable the input in the HUD, the Engine takes the input from the pawn.

I have made a minimap and when i hover it, the engine shall take the HUD input to zoom in and out.
If the minimap is not hovered the input from Pawn shall be taken.

I could enable/disable the input when hovered/not hovered, but that is morelike bug-using :smiley:

Thanks in advance