ModuleManager: Module 'OnlineSubsystemNull' not found
I had set up a blueprint project where I was successfully using OnlineSubsystemNull. After adding an empty c++ class to the project I cannot create sessions anymore, and in the logs I see the following error:
I have modified DefaultEngine.ini to include:
And PROJECTNAME.Build.cs as follow:
// Fill out your copyright notice in the Description page of Project Settings.
The module gets compiled:
But apparently not linked to the executable. Am I missing something?
asked Apr 25 '15 at 09:21 PM in C++ Programming
It looks like it could be related to the bug I mentioned on the related forum thread (UE-13075). You can try using the "Refresh Xcode project" from the Unreal Editor's File menu before re-launching or re-packaging your project.
answered Apr 27 '15 at 06:16 PM
Ryan Gerleve STAFF
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