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Turning FVector velocity into a units/second metric.

I understand scaling the FVector so it becomes a unit/second metric value, but I don't know what that looks like in terms of implementing the math... Would I use Velocity.operator*(DeltaSeconds) or simply Velocity * DeltaSeconds? Or..?


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asked Apr 25 '15 at 10:43 PM in C++ Programming

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Operator overrides are made so you can use them as operators rather then as a functions, so Velocity * DeltaSeconds , but operators works like function so they return something and oyu need to assign result somewhere so you need to do Velocity = Velocity * DeltaSeconds, but you can fancy shortcut Velocity *= DeltaSeconds

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answered Apr 26 '15 at 12:48 AM

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avatar image DanaFo Apr 26 '15 at 01:36 AM

So it will multiply each component of the vector properly simply doing Velocity *= DeltaSeconds, assuming Velocity is FVector?

Thanks for your time!

avatar image birdfreeyahoo Apr 26 '15 at 01:40 AM

Exactly. .

avatar image DanaFo Apr 26 '15 at 01:49 AM

Great, thank you both!

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