Turning FVector velocity into a units/second metric.
I understand scaling the FVector so it becomes a unit/second metric value, but I don't know what that looks like in terms of implementing the math... Would I use Velocity.operator*(DeltaSeconds) or simply Velocity * DeltaSeconds? Or..?
asked Apr 25 '15 at 10:43 PM in C++ Programming
Operator overrides are made so you can use them as operators rather then as a functions, so
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