Turning FVector velocity into a units/second metric

I understand scaling the FVector so it becomes a unit/second metric value, but I don’t know what that looks like in terms of implementing the math…
Would I use Velocity.operator*(DeltaSeconds) or simply Velocity * DeltaSeconds? Or…?

Thanks!

Operator overrides are made so you can use them as operators rather then as a functions, so Velocity * DeltaSeconds , but operators works like function so they return something and oyu need to assign result somewhere so you need to do Velocity = Velocity * DeltaSeconds, but you can fancy shortcut Velocity *= DeltaSeconds

Exactly. .

So it will multiply each component of the vector properly simply doing Velocity *= DeltaSeconds, assuming Velocity is FVector?

Thanks for your time!

Great, thank you both!