Speedtree getting wrong atlas texture

Imported a tree I made on speedtree but in element 3 it shows the thumbnail of one texture, another in the model, and neither are the texture that it should be showing (in speedtree it shows fine), so I’m guessing it’s UE messing the atlas coordinate, any idea how to fix this? Reimporting the model didn’t work.
4.7.6

http://i.imgur.com/BBxQiht.jpg

http://i.imgur.com/VI3qkZT.jpg

http://i.imgur.com/R9DvLOO.jpg

Hey Techuser,

Are you able to make a different tree and test to see if the same thing occurs with that one as well? Also, would you mind expanding the build settings of your static mesh and posting a screenshot of that as well?

Thank you,

Thanks for looking, saved a modified version of it iin speedtree and now the new one is working fine. Settings of the weird one: