- Create a BP class derived from CanvasRenderTarget2D (BP_scriptedTexture)
- Create a BP class for a staticmesh (BP_Console)
- In the construction script of BP_Console, Create CanvasRenderTarget2D, and set class to BP_scriptedTexure
- drag BP_Console to map
- this warning pop up every time I save or auto save:
Can’t save …/…/…/…/…/…/Unreal Projects/CGame3D/Content/StarterContent/Maps/Minimal_Default.umap: Graph is linked to private object(s) in an external package.
External Object(s):
BP_scriptedTexture_C_7
/Engine/Transient
Try to find the chain of references to that object (may take some time)?
Please Help.
Here is the reference graph of BP_Console: