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Timing vehicle simulation to matinee?

Is it possible to get the same physics result with different frame rates? I'm trying to match a vehicle moving to a matinee timeline. It gets the same input but it is moving in different speeds depending on frame rate in editor. The vehicle is rigged with VheeledVehicle.h.

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asked Apr 26 '15 at 10:19 AM in Everything Else

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avatar image AllreadyTaken May 30 '15 at 05:25 AM

Did you find a solution? I've giot the same Problem right now. I will check out if its reasonable to move the vehicle wheels directly via PoseablemeshComponent.h . but i'm not sure if thats a good road to take.

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