(update)
Been running a few test after still not beeing able to figure out why this is happening and it seems like the Damage is not applied when hitting a brush, although when hitting any other Object…
I am so clueless…
Hey guys, for some reason the damage is only applied when I shoot a chair or a table for example (I can tell because when my character stands next to it he gets damage) but as soon as I shoot the ground or a wall it doesn’t apply any damage anymore (the string is printed that says no actor hit and my char doesn’t get any damage) been trying to solve this for ages now by creating a damage blueprint casting it to that etc. just can’t figure out the problem… PLEASE HELP ME
Thanks in adcance,