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My npc is not moving forward when play root motion

I have a npc which using an animation of moving forward and using the root motion,I learned that I need to use the montage,so I did what I should did according to the tutorial: https://docs.unrealengine.com/latest/INT/Engine/Animation/RootMotion/index.html

I created the anim interface,and anim blueprint for my npc,but after I did everything,I found that my Npc Still not moving forward when it play the montage: alt text

In my animation sequence,it is moving forwardalt text

,but I found that in the montage,the npc it is always stands in the original pointalt text

How can I do to let my npc to move forward while using the root motion?

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asked Apr 26 '15 at 07:18 PM in Using UE4

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As of 4.7 you don't have to use a Montage for Root Motion.

Is Root Motion enabled on the Animation Sequence itself? The character should only animate in place if it is on in the Persona preview window.

Is Root Motion enabled in the Animation BP? If not, enable it under "Edit Defaults" in the lower left and use "Root motion from everything"

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answered Jul 08 '15 at 02:27 PM

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avatar image TKEta Jul 08 '15 at 02:50 PM

Hey jmalaska,actually,I tried it before,but it doesn't work,I asked and got this reply:I need to make a root in my animation.I don't understand how to do that,but I saw lots of joints and bones in my animation,and the top there are one bone includes all of the bones,but it didn't called "Root",is it possible to reach my aim to let my npc go after I changed that top name into "Root"?

avatar image jmalaska Jul 23 '15 at 01:30 PM

Can you post a picture of your skeleton?

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