Best way to have multiple characters(races or classes)
Ok, so say i have a custom playerstate that contains info like health, mana, and other player info. What is the best way to set up a different race? The races have different attributes and health and mana. When the game starts up i just want to test with a simple button choice that lets you pick a race. How do i go about doing this with BP? Do i make a new ThirdpersonCharacter or do i do something else?
asked Apr 26 '15 at 11:11 PM in Blueprint Scripting
make a function that sets all the variables that make your races different, for example setRace(skeletalMesh mesh, float health, float mana, float collision half size) etc.
answered Apr 27 '15 at 02:49 AM
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