Indirect Lighting Cache - there might be a bug
I'm using a weapon system with multiple parts(skel meshes) attached with bLightAttachmentAsGroup == true When attaching it to a character the performance went really low and I figured out the reason.
Is this a bug or there's something wrong with my settings? Thanks for any advise.
I temporarily(since 4.5) modified the PrimitiveSceneInfo's constructor to set the lighting attachment root the highest PrimitiveComponent in the hierarchy which is bUseLightAttachmentAsGroup enabled instead the AttachmentRoot to manually adjust the light attachment group and it works okay for me.
asked Apr 27 '15 at 02:46 AM in Rendering
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