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[Closed] RunUAT.bat ERROR: AutomationTool was unable to run successfully.

Hello people, i'm trying to package my Unreal Project, but i am unable to due to these errors -

Program.Main: ERROR: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe Test Win32 Shipping -clean "C:\Users\gh171846\Documents\Unreal Projects\Test\Test.uproject" -nobuilduht -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'

I'm wondering if it could be because of that it can't find the files needed because my system language is in danish, so "Program Files" is called "Programmer"

Does anyone know a fix for this?

Product Version: Not Selected
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asked Apr 27 '15 at 08:54 AM in Packaging & Deployment

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The question has been closed Apr 27 '15 at 08:50 PM by wittlief for the following reason:

Duplicate Question https://answers.unrealengine.com/questions/218429/runuatbat-error-automationtool-was-unable-to-run-s-20.html

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answered Apr 27 '15 at 08:50 PM

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