[Closed] RunUAT.bat ERROR: AutomationTool was unable to run successfully.
Hello people, i'm trying to package my Unreal Project, but i am unable to due to these errors -
Program.Main: ERROR: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe Test Win32 Shipping -clean "C:\Users\gh171846\Documents\Unreal Projects\Test\Test.uproject" -nobuilduht -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
I'm wondering if it could be because of that it can't find the files needed because my system language is in danish, so "Program Files" is called "Programmer"
Does anyone know a fix for this?
asked Apr 27 '15 at 08:54 AM in Packaging & Deployment
The question has been closed Apr 27 '15 at 08:50 PM by wittlief for the following reason:
answered Apr 27 '15 at 08:50 PM
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