RunUAT.bat ERROR: AutomationTool was unable to run successfully

Hello people, i’m trying to package my Unreal Project, but i am unable to due to these errors -

Program.Main: ERROR: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe Test Win32 Shipping -clean “C:\Users\gh171846\Documents\Unreal Projects\Test\Test.uproject” -nobuilduht -rocket -NoHotReloadFromIDE. See logfile for details: ‘UnrealBuildTool.txt’

I’m wondering if it could be because of that it can’t find the files needed because my system language is in danish, so “Program Files” is called “Programmer”

Does anyone know a fix for this?

Hi Guggu3d,

Can you attach the entirety of your failed build output log to this thread as a txt file? System lang stuff usually only comes into play if the characters are non-Latin, so I’m inclined to say that’s not the cause.

Just guessing without seeing the rest of your log, might you be missing some redist libraries from C++? Here for instance is a Stack Overflow thread that explains how to find what (if anything) you’re missing. We’ll be able to tell more, hopefully, with the full logs.

Thanks!

link text

I’m having this problem too

MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\Jazz.Laurie-PC\Documents\Unreal Projects\DragonGame 4.8\DragonGame.uproject; see log C:\Users\Jazz.Laurie-PC\AppData\Roaming\Unreal Engine
MainFrameActions: Packaging (Windows (64-bit)): AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.8\Cook.txt
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)

MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\Jazz.Laurie-PC\Documents\Unreal Projects\DragonGame 4.8\DragonGame.uproject; see log C:\Users\Jazz.Laurie-PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+
MainFrameActions: Packaging (Windows (64-bit)): Engine+4.8\Cook.txt
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED

any fix? got the same problem…

i have the same problem, any fix please?

MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Omran/Documents/Unreal Projects/MyGame/MyGame.uproject -cook -stage -archive -archivedirectory=C:/Users/Omran/Desktop/New folder (2) -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -CookAll -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files (x86)/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Omran/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+(x86)+Epic+Games+4.10)
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\Omran\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.10\Rules)
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Omran\Documents\Unreal Projects\MyGame\MyGame.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Omran\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.10\Rules\UATRules-607113275.dll
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: Errors detected while compiling C:\Users\Omran\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.10\Rules\UATRules-607113275.dll:
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: c:\Users\Omran\Documents\Unreal Projects\MyGame\Intermediate\Source\1MyGame.Target.cs(6,14) : error CS1001: Identifier expected
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: c:\Users\Omran\Documents\Unreal Projects\MyGame\Intermediate\Source\1MyGame.Target.cs(6,14) : error CS1513: } expected
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: c:\Users\Omran\Documents\Unreal Projects\MyGame\Intermediate\Source\1MyGame.Target.cs(8,12) : error CS1518: Expected class, delegate, enum, interface, or struct
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: c:\Users\Omran\Documents\Unreal Projects\MyGame\Intermediate\Source\1MyGame.Target.cs(17,18) : error CS1518: Expected class, delegate, enum, interface, or struct
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: c:\Users\Omran\Documents\Unreal Projects\MyGame\Intermediate\Source\1MyGame.Target.cs(31,18) : error CS1518: Expected class, delegate, enum, interface, or struct
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: c:\Users\Omran\Documents\Unreal Projects\MyGame\Intermediate\Source\1MyGame.Target.cs(38,18) : error CS1518: Expected class, delegate, enum, interface, or struct
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: c:\Users\Omran\Documents\Unreal Projects\MyGame\Intermediate\Source\1MyGame.Target.cs(40,26) : error CS1518: Expected class, delegate, enum, interface, or struct
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: c:\Users\Omran\Documents\Unreal Projects\MyGame\Intermediate\Source\1MyGame.Target.cs(44,5) : error CS1022: Type or namespace definition, or end-of-file expected
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: c:\Users\Omran\Documents\Unreal Projects\MyGame\Intermediate\Source\2MyGame.Target.cs(6,14) : error CS1001: Identifier expected
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: c:\Users\Omran\Documents\Unreal Projects\MyGame\Intermediate\Source\2MyGame.Target.cs(6,14) : error CS1513: } expected
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: c:\Users\Omran\Documents\Unreal Projects\MyGame\Intermediate\Source\2MyGame.Target.cs(8,12) : error CS1518: Expected class, delegate, enum, interface, or struct
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: c:\Users\Omran\Documents\Unreal Projects\MyGame\Intermediate\Source\2MyGame.Target.cs(17,18) : error CS1518: Expected class, delegate, enum, interface, or struct
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: c:\Users\Omran\Documents\Unreal Projects\MyGame\Intermediate\Source\2MyGame.Target.cs(31,18) : error CS1518: Expected class, delegate, enum, interface, or struct
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: c:\Users\Omran\Documents\Unreal Projects\MyGame\Intermediate\Source\2MyGame.Target.cs(38,18) : error CS1518: Expected class, delegate, enum, interface, or struct
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: c:\Users\Omran\Documents\Unreal Projects\MyGame\Intermediate\Source\2MyGame.Target.cs(40,26) : error CS1518: Expected class, delegate, enum, interface, or struct
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: c:\Users\Omran\Documents\Unreal Projects\MyGame\Intermediate\Source\2MyGame.Target.cs(44,5) : error CS1022: Type or namespace definition, or end-of-file expected
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: UnrealBuildTool encountered an error while compiling source files
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    at UnrealBuildTool.DynamicCompilation.CompileAssembly(String OutputAssemblyPath, List`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean TreatWarningsAsErrors)
MainFrameActions: Packaging (Windows (64-bit)):    at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(String OutputAssemblyPath, List`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, String TargetsDllFilename, Boolean DoNotCompile, List`1 TargetScripts)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List`1 ExtraSearchPaths)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath, List`1 ClientTargetPlatforms)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPath, List`1 ClientTargetPlatforms)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.ProjectParams..ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, Nullable`1 StageNonMonolithic, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, Nullable`1 GeneratePatch, String DLCName, Nullable`1 DLCIncludeEngineContent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, String Provision, String Certificate)
MainFrameActions: Packaging (Windows (64-bit)):    at BuildCookRun.SetupParams()
MainFrameActions: Packaging (Windows (64-bit)):    at BuildCookRun.ExecuteBuild()
MainFrameActions: Packaging (Windows (64-bit)):    at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error