4.7.6 Android resolution problem

Hi guys,

I found that android version have not running in native resolution, and change resolution in runtime may cause terrible problem. please check the image, you can view full size by open in new window.

and i have upload the test project to help you quickly start test. i have delete the map file to save file size.

Cheers
Omega

[TEST PROJECT HERE][2]

oh, i forgot this, the viewport size and resolution can not be same in editor pie mode. but this is not a problem, i am just curious. ^ ^

Hi Omega,

How are you deploying your project to the devices, is this packaged project results or is this Launch on from the editor?

Hi wittlief,

First picture is screenshot on PC win64 package version, the green window border and red close button prove it’s running on windows 8.1.

The Picture in Last Comment, the black window border with unreal window icon and title ’ DPITest Game Preview ’ prove it’s running in Unreal Editor, PIE mode.

Other pictures with no window border is screenshot in Android Phone or Android Pad. the yellow text has identify it’s device type, and hardware specifications.

The Android Phone and Android Pad use the same ETC1 package.

Hope this can help you guys.

Cheers
Omega

Hi Omega,

Here is a fairly recent thread where FPS and changing resolution at runtime is addressed somewhat in depth. Have a look and see if this applies to your specific situation.

Hi Omega,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.