[4.7.5] Cannot process input events of additional gamepads anymore
I used to be able to process input events of all attached input devices by deriving from UGameViewportClient and overriding methods such as InputKey(). If a user pressed "Start" on an attached gamepad I would create a player for that user for local coop gameplay.
Since 4.7 it seems events are already being filtered within the Slate Application class and are not passed to the Game Viewport Client.
So how can I get hold of input events of devices not yet being assigned to a player?
asked Apr 27 '15 at 09:23 AM in Bug Reports
I've entered a feature request to include input from a device without the creating the character (UE-14833). This would make it easier for multiple player to join a game already in session.
answered May 01 '15 at 04:17 PM
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