How to see an object through camera, but NOT see it through SceneCapture2D at the same time

Hi all,

I’m faced with the following challenge:

I inserted a SceneCapture2D into my world, made a render target from that
and made a material from the render target. I dropped this material
onto a cube so that it acts as a camera feed. For the purpose of this example,
the SceneCapture2D is just on the other side of the cube, pointing away from me,
so that the cube seems “see-through”. I placed a tall object on the other side of the
cube so that I can see the object through the cube as well as over the cube.

This works fine.

What I want to achieve is being able to see the object through the cube and only through
the cube. I want it to be invisible unless I’m looking through the cube. I’ve played around
with OwnerOnlySee and OwnerNoSee, but I’m not too sure this is the answer anymore.
Can anyone please assist with a possible solution?

I’m also messing around with this right now and OwnerOnlySee and OwnerNoSee do indeed seem to be the correct solution. This worked for me, anyway.