How to stop timeline after destroying charcter?

After play Sound at Location add a Sequence Node. It will create a gate with 2 outputs. Connect the first one to the Stop Input of the timeline named “Coin”. Connect the second output to Destroy Actor. See if it works.

Hii there

I’m creating a bouncing coin when character hit the coin, it get destroyed. Everything is working fine until now but Im getting warning as shown in screenshot. Every after destroying actor that “coin” timeline is active. “Event Tick”

Please help me. How can I solve this problem?

Thanks for reply. I was searching how to implement coin counter. And find out a solution which also prevent above mentioned problem. But still thanks. :slight_smile: I’m beginner, maybe your solution help me in future problems. :slight_smile:

P.S. I created coin counter variable with character instead of actual coin and then cast it. )

That’s great, keep it up! :slight_smile: