Shader Model 5 Rendering Artifacts
There are a series of white circles being rendered at the bottom of the screen both in the editor and during runtime.
This only occurs when rendering in shader model 5. I'm running the latest editor build (4.7.6) and my system specs are listed below:
CPU: Intel(R) Core(TM) i7-3770 CPU @3.40GHz Memory: 8.00 GB RAM (7.94 GB usable) Operating system: Microsoft Windows 7 Ultimate (via a BootCamp Partition on an Apple iMac 27" Late 2012) GPU: Nvidia GeForce GTX 680MX
GPU Engine Specs (Driver version 350.12): 1536CUDA Cores 720Processor Clock Tester(MHz) 92.2Texture Fill Rate (billion/sec) Memory Specs: 2500 MHzMemory Clock GDDR5Memory Interface 256-bitMemory Interface Width 160Memory Bandwidth (GB/sec) Feature Support: 4.5OpenGL 1.1OpenCL PCI Express 3.0Bus Support YesCertified for Windows 7 3D Vision, 3DTV Play, CUDA, DirectX 11, PhysX, SLI, TXAA, Adaptive VSync, FXAASupported Technologies 2-waySLI Options Yes3D Vision Ready 12 APIDirectX
Is this a known issue? Will uprgading to Windows 8 help or make any difference?
asked Apr 27 '15 at 12:07 PM in Rendering
I updated to Windows 8.1 and the issue is now resolved.
answered Apr 28 '15 at 02:32 PM
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