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Requirements for UE4 on OSX (and some bugs)

I'm just starting out playing a bit with UE4 and learning about the IDE, blueprints and whatnot. It's mostly a pleasant ride and I haven't had any crashes yet in perhaps 10h of using the IDE.

However, I find the IDE to be very resource heavy on OSX. I have a quad core 2.6GHz i7, 16 GB memory, SSD and a Nvidia 650M 1024MB and starting the IDE gets my laptop fans screaming for mercy. As soon as I do anything in the IDE the fans start and if I leave it be for a while they relax again. Trying out some of the simple game templates (like Flying) I find that the rendering is a bit choppy, but seems to reach at least 30 fps for the trivial templates. 30 fps is ok for developing and testing with, but I expected more from such a trivial scene. At some point UE4 itself noticed that the rendering had been <10fps for a while and recommended that the quality settings be lowered. Now my scene looks like a software rendered thing from 1997. :) Is there any way to get the IDE to be less resource hungry when it comes to GPU (I guess, the CPU does not spike)? I don't see why it has to suck so much performance even though I just click around a bit. Other IDE:s like Netbeans, Unity and Eclipse work fine without screaming fans when I use them. To me my little laptop should be quite capable of showing an UI and doing some light visual editing, it can even run non trivial games, so I guess there is something that I do wrong?

Now some bugs.

Noticed that I can't undo anything in the IDE. I wanted to undo a big pillar that I by mistake sculpted into my terrain. The undo/redo menu text has been like that for half an hour now, I guess it's died a little internally?

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Seems that it's also not possible to easily get back tabs that you close in the blueprint editor. I closed the "event graph" tab by mistake and I can't find any way to get it back.

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Closing the blueprint and reopening it doesn't restore the tab. Other blueprints have the tab where it should be.

Noticed that the initial UI overview tutorial refers to a menubar where it would likely be on Windows. This is not where my toolbar is on OSX. Also the short tutorials mention the Control key a few times which is wrong, the Cmd key is used on OSX.

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I guess this all sounds a bit negative, but I'm not exactly having the best first impression here. OTOH, the tutorial videos of which I watched about 50-60 of before diving in are the best tutorials I've seen, truly awesome.

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asked Apr 27 '15 at 12:47 PM in Using UE4

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