Hello Folks.
I have about 5 different GPU particle emitters in my level that just emit “hanging dust and debris”.
I’m trying to find a way to attract some of those particles to the player and give the impression that some of the “floating debris” particles in my level are caught in my player’s “wake” and follow him/her as they pass through them.
I have tried attaching a global vector field to the player and the particles are effected by the field but I’m struggling to make a field that achieves the effect I want.
I essentially want the same effect as the “point gravity” option in cascade but I want it to attract particles from those 5 different emitters to the player when I get close to them rather than a point in each particle emitter.
Does anyone have any suggestions?
Cheers.