I want to add a Third Party Library to my project but I dont realy know HOW! …
Ive found [Static Libraries Using The Build System ][1] , but I dont know what I must do know.
The thirdparty library, which I want to add is MySQL.
According to the [MySQL Document][2] I need to add the library to the Linker in Visual Studio, but there is no Linker. In the german unrealengine4 forum someone wrote to me that Unreal Engine 4 dont use this settings from Visual Studio and I need to add the library manually.
The article (Static Libraries Using The Build System) shows exactly how to add you third-party *.lib in a UE4 project and corresponding include directories through the C# project build (no need to include them in VS project settings). You can link to your mysqlclient.lib and include directories from there. Have you tried it ?
var base_path = Path.GetFullPath(Path.Combine(Path.GetDirectoryName(RulesCompiler.GetModuleFilename(this.GetType().Name)), "../../mysql"));
var includes = Path.Combine(base_path, "include");
To be fair, that is the most useless wiki page on the site. It tells you almost absolutely nothing about how the linking works, doesn’t have a complete example, and links to the a UE4 plugin (ie. V8) that uses a different method to link it’s libraries.
Somehow in the newest UE4 Target.cs files, there is no reference to those Public* variables in the TargetRules context… Those are available in ModuleRules structure but how and where?
From years into the future: Thank you so, so, so much for this answer. I’ve tried searching for this multiple times in the past and finally - finally! - I understand how this works and what I next need to figure out.
Feels really good to finally get past this, so truly thank you from the bottom of my heart