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How to make actors of the same class act independently

Hi guys,

I have a problem. In my project I have a cube that moves on a grid and stops when an attached line trace hits something. This is working fine. My problem is that when i spawn multiple instances of said cube, once one of the cubes hit something, they all stop moving. I need each instance of the cube moving independently until it actually hits something. Its hard to formulate this question to google so i had no luck finding an answer there. If you could at least point me in the right direction of how to achive this, I would be very greatfull.

Thanks in advance

Faithfully yours Crowmorian

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asked Apr 27 '15 at 09:15 PM in Blueprint Scripting

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avatar image Mortusnyte Apr 28 '15 at 06:42 AM

Instead of telling the actor to stop, you would have to tell the instance component to stop. But it's hard to know exactly what you are trying to do and how you are doing it atm. Images?

avatar image Crowmorian Apr 28 '15 at 07:20 PM

Thank you for your quick reply. In the end i figured out I just made a mistake since a was casting to the Pawn blueprint to disable the movement of the cube. This cused all the cubes to stop since the Pawn player was controlling if the cubes should move or not. :-)

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