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[Closed] Creating a building game

I am developing a sandbox-style game where automatons construct a multilevel building in real-time. The player would view the building from overhead. The building would be composed of thousands or even tens of thousands of parts; the more the better. Real-time collision is necessary but could be approximated; no other physics is required. What could I do to make this system efficient? I am well aware there would be significant overhead in spawning tens of thousands of game objects. Can I during the game merge individual parts into large (but custom) meshes to reduce overhead? Am I going to have significant lighting challenges? Is this possible within UE4? Any advice appreciated. Thank you!

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asked Apr 27 '15 at 09:44 PM in Rendering

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Modab
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The question has been closed Apr 28 '15 at 01:43 PM by Tim Hobson for the following reason:

https://answers.unrealengine.com/questions/218931/creating-a-building-game-need-suggestions-an-an-op.html


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answered Apr 28 '15 at 01:42 PM

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Tim Hobson ♦♦ STAFF
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