Crash when opening StarterMap in First Person project

can any one help me i have this when i load the level called starte map from first person

MachineId:B4BBDE3C474661D294294790A5A184A2 EpicAccountId:bb3c8ef499274c34abe833bb0698de9e

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: FCompression::UncompressMemory( Flags, Dest, Chunk.UncompressedSize, CompressedBuffer, Chunk.CompressedSize, (Padding > 0) ? true : false ) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Pri

KERNELBASE + 109229 bytes UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144] UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224] UE4Editor_Core!FArchive::SerializeCompressed() + 961 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\serialization\archive.cpp:394] UE4Editor_CoreUObject!FUntypedBulkData::SerializeBulkData() + 172 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1009] UE4Editor_CoreUObject!FUntypedBulkData::LoadDataIntoMemory() + 123 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1113] UE4Editor_CoreUObject!FUntypedBulkData::DetachFromArchive() + 147 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:893] UE4Editor_CoreUObject!ULinkerLoad::DetachAllBulkData() + 233 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3933] UE4Editor_CoreUObject!ULinkerLoad::Detach() + 27 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3849] UE4Editor_CoreUObject!ResetLoaders() + 1245 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:388] UE4Editor_CoreUObject!UObject::Rename() + 842 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:130] UE4Editor_Engine!UWorld::RenameToPIEWorld() + 288 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\world.cpp:2020] UE4Editor_Engine!UEngine::LoadMap() + 7043 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:8933] UE4Editor_Engine!UEngine::Browse() + 1442 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:8144] UE4Editor_Engine!UEngine::TickWorldTravel() + 813 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:8311] UE4Editor_UnrealEd!UEditorEngine::Tick() + 3829 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:1267] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() + 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347] UE4Editor!FEngineLoop::Tick() + 4179 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257] UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hi ,

Does this occur in a clean, blank project with no additional content or is it specific to one project? Can you post the crash logs here? They can be found at \Unreal Projects\PROJECTNAME\saved\logs.

i try load level from my main menu in my project i do not try it in empty proj

i culd not post the log file

Try this in a blank project and see if it happens there. If not, we can at least narrow it down to your project and see what may be occurring. The log files should be a .txt and upload here without a problem, if they are not loading, try copying the data in the logs to here and I will create a .txt document on my end with the contents, then upload that .txt here in place of the log data (so it is easy to read).

attaching log.txt for clarity

link text

this is log file

I try it load level starter map from my main menue and i can do that with out crash

I try it load level starter map from my main menue and i can do that with out crash
In new project

What is in your starter map? If you remove the contents folder contents except the maps folder, then open the starter map, does the crash still occur?

starter map some thing i have ready in first person version 4.7.6 i will try your comment

i can not delete content floder because i will lose all my data proj like(UMG other important file

Don’t delete the folder, just move the contents to your desktop, then try to open the map. if it opens, you can slowly add content back in until it crashes, which will help us to determine where the crash is coming from.

i do not have useful reply from you and i wait a lot of time .pleas i need help .

Please remember that we do not guarantee a response from Epic, and we ask that you do not bump threads that have not gone unanswered for 4 or more days as this clutters the answerhub. I posted several hours ago that you should try removing the contents of the contents folder by moving them (with the exception of the maps folder) to your desktop without actually deleting the content, then attempt to open your starter map. If it opens then we can determine that the error is specific to content that is in the map, and that the map itself is not corrupted. If you still have a crash when all of your content is removed from the project, your .umap is corrupted and will need to be removed from the project. This is the reason I asked you to take these steps. Please let me know if you experience the crash after moving your contents out of the contents folder.

when i move all files in contents then i go to play mode i have black screen

Yes, that is expected. Did you have any crash when you opened your map? If not, it is specific to something that is present in the level. What you can do is add folders back into your content browser until the editor crashes. Most likely it is a blueprint, so I would start with that folder and work out until you get the crash again. let me know which folder causes the crash.

Hi ,

We have not heard from you in several days. I am marking this thread as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.