Hot reload crashes editor when UPROPERTY value is changed
Most of the objects in my scene are blueprints based on a custom
I can add whatever code I like in the constructor of my custom
If I compile with the editor closed, I have no issues or crashes at all and everything works as expected. It just seems that there's a problem to do with refreshing the blueprints and/or the actors using them.
asked Apr 28 '15 at 05:04 AM in C++ Programming
Sorry to hear about the crash, but please note that Hot Reload should only be used for minor code changes, that don't affect UPROPERTIES (UFUNCTIONS).
Thus, when you add/remove a function and change some Blueprint-exposed behavior, closing the editor and recompiling would be the correct solution.
Hope this helped! Good luck!
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