Static Mesh LOD bias and force LOD

We want to have a “mesh complexity” quality setting and want to use LOD groups for this.

How can we set a LOD bias on static meshes like we do for textures?

Additionally, how can we force all lods of a LOD group to stay at LOD0 for example?

You can add or adjust LOD groups and their settings in the BaseEngine.ini so it may be worth seeing if you can set up your own group to more closely act as you desire.

If you still need explicate control of a particular mesh at runtime you can use the “Set Forced Lod Model” node to force a mesh to use the specified LOD level.