Multiplayer Widget

I am createing a widget on the pawn seen in image (1) and then call a component to get health from the pawn in the widget image (2).

Only the player that become the server gets the information of his health. I can still kill my other players since i have death triggers, the only thing is that the widget wont update the health bar.

(1)

(2)

You should try to set your “health” variable to “repnotify”. Afterwords you will find the OnRepNotify_health function which is automatically created by the engine. Inside this function you need to change the widget’s variable like your Textblock or button or whatever. That means that this function is fired everytime the variable changes. https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Networking/1_4/index.html

Changed so that the server owns all the components and it worked.

Could you elaborate on how to got the server to own all the components?

Spawn them on server side instead of client side.
Then the “Owner” becomes the server.