GeneratedMeshComponent: LNK2019 MemoryBarrier
After integrating the example for generating mesh components at runtime (https://wiki.unrealengine.com/Procedural_Mesh_Generation - I took the code from the github example (ProceduralMeshComponent)) in my Unreal Engine 4.7.6 project I faced the following error:
I had this error already before (in my 1 week since I'm working with Unreal) and solved it by implementing
(as shown here: https://answers.unrealengine.com/questions/190406/project-fails-to-compile.html). This method is still there but that doesn't seem to influence the error since this searches for an dll (__declspec(dllimport)). My first thought was to rebuild the engine so that the above fix is contained in the dll. But by doing so, I recognized that VS2013 only printed 2 lines at build:
(freely translated from german). I guess this is due to the given command lines in the project properties under "NMake" with are:
Is this due to, that I have invoked "Generate project files" on my project? I don't have any clue how to solve this error or even how to rebuild the engine (if this would even help). I appreciate any help! :)
I hope, I mentioned all important things, you need to know.
Thank you very much!
asked Apr 28 '15 at 08:09 AM in C++ Programming
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