Translucent material light distance

there is some lighting problem Translucent material recive light a much smaller distance than the opacity that looks a little strange.

Hi wolfwood1010 -

Are your fog clouds a particle system or a mesh in the level? Try change the Scale Bounds up to 2 or higher, and see if more does not become lit. Also, if you are wanting a cloud like look to this and you are using a particle system I would use Volumetric Directional instead of Surface Translucency Lighting Model.

Let me know -

Eric Ketchum

in the screenshots Gpu particles effect, but the problem is present and meshes with Translucent material… The problem is solved in two console commands
r.TranslucencyLightingVolumeInnerDistance xxxxxx
r.TranslucencyLightingVolumeOuterDistance xxxxxx
  but it does not store the entered value and pre restart is necessary to enter them again.

Hi wolfwood1010 -

If those console variables are working for you, you can set them permantently from the engine start by adding them to the bottom of your ConsoleVaraible.ini file which is located in the Config Directory of your Engine’s Install directory.

Thank You

Eric Ketchum