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Vehicle Suspension Pyshx

Can Anyone help me out I have a vehicle that im trying to set up with suspension but having the issue of when I import the skel mesh with the Axle bones binded to the axle it just drops and does not follow the same axis as the wheel bone. I've several different export methods but can not seem to get it work correctly. I have also set the look at node in vehicle Anim. Any Ideas? Please attached photo of axles looking like dangling balls.alt text

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asked Apr 28 '15 at 12:54 PM in Using UE4

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kwaka-dog
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The bone which is controlling your axles has to be looking at the bone you wish, already in your 3D modeling software without any constraints, so when you apply some constraint to it, it will only move from that location. It also is a good idea trying to change the "look at" axis of the constrained bone.

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answered Apr 08 '16 at 06:23 PM

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Ligazetom
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