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Editor crash

Hi, i got a problems, after renaming a project in c++.

No errors or something else but when i launch the project, i got this : pq : i use github source on 4.7.2 Unknown exception - code 00000001 (first/second chance not available)

 Assertion failed: !Obj->HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad|RF_ClassDefaultObject) [File:D:\UE4.7\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1773] 
 Attempting to replace an object that hasn't be
 
 KERNELBASE + 109229 bytes
 UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\ue4.7\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
 UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\ue4.7\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
 UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\ue4.7\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
 UE4Editor_CoreUObject!StaticAllocateObject() + 1800 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1773]
 UE4Editor_CoreUObject!StaticConstructObject() + 785 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2226]
 UE4Editor_KismetCompiler!FKismetCompilerContext::CreateFunctionStubForEvent() + 190 bytes [d:\ue4.7\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:2356]
 UE4Editor_KismetCompiler!FKismetCompilerContext::CreateAndProcessUbergraph() + 2198 bytes [d:\ue4.7\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:2729]
 UE4Editor_KismetCompiler!FKismetCompilerContext::CreateFunctionList() + 501 bytes [d:\ue4.7\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3125]
 UE4Editor_KismetCompiler!FKismetCompilerContext::Compile() + 4235 bytes [d:\ue4.7\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3378]
 UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprintInner() + 569 bytes [d:\ue4.7\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:87]
 UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprint() + 1417 bytes [d:\ue4.7\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:128]
 UE4Editor_UnrealEd!FKismetEditorUtilities::GenerateBlueprintSkeleton() + 398 bytes [d:\ue4.7\unrealengine\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:885]
 UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() + 825 bytes [d:\ue4.7\unrealengine\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1183]
 UE4Editor_CoreUObject!ULinkerLoad::RegenerateBlueprintClass() + 1079 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:289]
 UE4Editor_CoreUObject!ULinkerLoad::FinalizeBlueprint() + 533 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1000]
 UE4Editor_CoreUObject!ULinkerLoad::FinalizeBlueprint() + 174 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:917]
 UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3645 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5845 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
 UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 152 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3505 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
 UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 152 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3505 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
 UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 603 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
 UE4Editor_CoreUObject!LoadPackageInternal() + 2055 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1194 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 2160 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
 UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1576 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3754]
 UE4Editor_CoreUObject!ULinkerLoad::ResolveDependencyPlaceholder() + 238 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:811]
 UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 151 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:681]
 UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 533 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:727]
 UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 533 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:727]
 UE4Editor_CoreUObject!ULinkerLoad::FinalizeBlueprint() + 351 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:917]
 UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3645 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5845 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
 UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 152 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3505 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
 UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 603 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
 UE4Editor_CoreUObject!LoadPackageInternal() + 2055 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1194 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 2160 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
 UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1576 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3754]
 UE4Editor_CoreUObject!ULinkerLoad::ResolveDependencyPlaceholder() + 238 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:811]
 UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 390 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:699]
 UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 533 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:727]
 UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 533 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:727]
 UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3634 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5845 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
 UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 152 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3505 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
 UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 152 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3505 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
 UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 603 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
 UE4Editor_CoreUObject!LoadPackageInternal() + 2055 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1194 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 2160 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
 UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1576 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3754]
 UE4Editor_CoreUObject!ULinkerLoad::FinalizeBlueprint() + 294 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:932]
 UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3645 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5845 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
 UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 152 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3505 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
 UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 603 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
 UE4Editor_CoreUObject!LoadPackageInternal() + 2055 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1194 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 2160 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
 UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1576 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3754]
 UE4Editor_CoreUObject!ULinkerLoad::ResolveDependencyPlaceholder() + 238 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:811]
 UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 151 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:681]
 UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 533 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:727]
 UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3634 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5845 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
 UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 152 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3505 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
 UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 603 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
 UE4Editor_CoreUObject!LoadPackageInternal() + 2055 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1194 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 2160 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
 UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1576 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3754]
 UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 305 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3798]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 1050 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3202]
 UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 152 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3505 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
 UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 152 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3505 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
 UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 603 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
 UE4Editor_CoreUObject!LoadPackageInternal() + 2055 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1194 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 2160 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
 UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1576 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3754]
 UE4Editor_CoreUObject!ULinkerLoad::ResolveDependencyPlaceholder() + 238 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:811]
 UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 151 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:681]
 UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 533 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:727]
 UE4Editor_CoreUObject!ULinkerLoad::FinalizeBlueprint() + 351 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:917]
 UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3645 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5845 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
 UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 152 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3505 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
 UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
 UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 603 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
 UE4Editor_CoreUObject!LoadPackageInternal() + 2055 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1194 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 2160 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
 UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
 UE4Editor_CoreUObject!ULinkerLoad::Verify() + 807 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
 UE4Editor_CoreUObject!ULinkerLoad::FinalizeCreation() + 432 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
 UE4Editor_CoreUObject!ULinkerLoad::Tick() + 336 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
 UE4Editor_CoreUObject!ULinkerLoad::CreateLinker() + 111 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
 UE4Editor_CoreUObject!GetPackageLinker() + 2546 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
 
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asked Apr 28 '15 at 01:40 PM in Bug Reports

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VL4D
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avatar image VL4D Apr 28 '15 at 01:58 PM

link text

Here's the logs.

etherion_2.log (314.4 kB)
avatar image Doug E ♦♦ STAFF Apr 28 '15 at 04:10 PM

Hey VL4D-

What exactly did you rename when renaming the project? After renaming did you right click on the .uproject file and Generate Visual Studio project files? If you change the name back to what it was originally are you able to open the project again? Please provide additional information on what exactly you were doing when the crash happened.

Cheers

Doug Wilson

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1 answer: sort voted first

I have restarted a new project. Less complication.

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answered Apr 30 '15 at 11:34 AM

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VL4D
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avatar image Doug E ♦♦ STAFF Apr 30 '15 at 03:12 PM

Hey VL4D-

I just wanted to confirm that it sounds as though you're no longer experiencing this problem? If creating a new project was able to solve the issue would it be okay to mark this post as resolved to tracking purposes?

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