Hi, How do we call widgetBP inside a BlockClicked() function? Thanks in advance
BlockMesh->OnClicked.AddDynamic(this, &MyActor::BlockClicked);
void MyActor::BlockClicked(UPrimitiveComponent* ClickedComp)
{
// Check we are not already active
if (!bIsActive)
{
bIsActive = true;
// Change material
BlockMesh->SetMaterial(0, Material);
}
}
There are some post are available but very confusing and not resolved. Please help me to resolve this issues.