Set Material not working for skeletal mesh components
by description the "Set Material" BP node works for primitive components, which (referring to https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/Actors/Components/index.html#primitivecomponents )include skeletal mesh components - however, every material I tested (on various skeletal meshes) just appeared as the default Grey checkerboard on skeletal meshes when PIE at 4.7.6.
asked Apr 28 '15 at 09:27 PM in Bug Reports
Hi AlexW88 -
Thank you for your report, I was able to reproduce this issue internally and have placed a bug report, for reference UE-14661. As we work toward a solution I will keep you informed here.
Thank You Again -
answered Apr 29 '15 at 06:14 PM
Lovecraft_K ♦♦ STAFF
I was having a similar issue and I found I needed to turn on "Used with Skeletal Meshes" box under Usage in the material settings tab and then it worked fine.
That might be a different issue to the one being described in this thread as this seems to relate to an older bug, but in 4.18 this was a problem I ran into and how I solved it.
answered Jan 05 '18 at 11:27 AM
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