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spawned actor no gravity, but can move

as suggested here https://answers.unrealengine.com/questions/4912/bug-spawned-actor-works-differently-from-the-bluep.html

after I spawn actor from class I do a spawn default controller for the spawned actor and the pawn can move. however it doesn't sit flush with the ground, it seems like its air walking =)

I don't have permission to read this post

https://rocket.unrealengine.com/questions/4776/how-to-initialize-movement-on-spawned-character.html

can any1 tell me how I can spawn an actor that is flushed with the ground?

Thanks! J

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asked Mar 31 '14 at 01:47 AM in Blueprint Scripting

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j43chan
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avatar image DizzyWes ♦♦ STAFF Mar 31 '14 at 06:05 PM

Can you post an image of what you are describing so that we may see what's going on?

Thanks,

-W

avatar image Jezcentral Jul 14 '14 at 02:28 PM

Do you mean that there IS gravity, but your character seems to hover a few inches above the ground, at all times? (I've seen this in several youtube vids).

avatar image BiggestSmile Jul 14 '14 at 02:58 PM

Sounds like your mesh is not aligned within the capsule properly, but anyway, how Wes suggested, provide more information please.

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