as suggested here [Bug] Spawned actor works differently from blueprint - Blueprint - Epic Developer Community Forums
after I spawn actor from class I do a spawn default controller for the spawned actor and the pawn can move. however
it doesn’t sit flush with the ground, it seems like its air walking =)
I don’t have permission to read this post
https://rocket.unrealengine.com/questions/4776/how-to-initialize-movement-on-spawned-character.html
can any1 tell me how I can spawn an actor that is flushed with the ground?
Thanks!
J