Spawned actor no gravity, but can move

as suggested here [Bug] Spawned actor works differently from blueprint - Blueprint - Epic Developer Community Forums

after I spawn actor from class I do a spawn default controller for the spawned actor and the pawn can move. however
it doesn’t sit flush with the ground, it seems like its air walking =)

I don’t have permission to read this post

https://rocket.unrealengine.com/questions/4776/how-to-initialize-movement-on-spawned-character.html

can any1 tell me how I can spawn an actor that is flushed with the ground?

Thanks!
J

Can you post an image of what you are describing so that we may see what’s going on?

Thanks,

-W

Do you mean that there IS gravity, but your character seems to hover a few inches above the ground, at all times? (I’ve seen this in several youtube vids).

Sounds like your mesh is not aligned within the capsule properly, but anyway, how Wes suggested, provide more information please.