TPS Shoot at Crosshair
I feel like I have looked everywhere on the internet for this information, however I have come up blank.
I'm looking for a way to have a third person character shoot at a crosshair that is fixed on the screen and is accurate. A simple concept, I'm sure, but I haven't been able to find out how this is done nor any tutorial that seems to fit the bill. This is honestly maddening.
asked Apr 29 '15 at 04:02 AM in Blueprint Scripting
So, you want your character to shoot a projectile to your mouse position?
It would be the exact same as the movement in the TPS project. Instead of making your character move on click, have him shoot a projectile at the Mouse Hit Result.
If you meant having your character shoot at a target, it's even simpler. Choose the target you want to shoot, make your character face said target, and spawn projectiles.
I hope I understood what you asked.
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