Particle Face Direction

I have a muzzle flash material. Currently it’s always facing the camera.
How do I make it face the direction where the gun is pointing?
It doesn’t have a velocity so I can’t use PSA Velocity. How do I go about doing this?

Hi Jujaswe -

I would recommend using a Mesh Emitter for a muzzle flash, but if you are using sprites then you could use the Orientation > Lock Axis Function to ensure that the Particle Sprites always spawn along set axis.

Thank You

Eric Ketchum