Hi, I was wondering where I could find some information on destructible meshes and C++ programming. In our (puzzle) game pieces need to get destroyed, but not on impact of another object, only if some other conditions are met, so I would like to control the destruction manually.
Some questions I have:
-Is it possible to do the destruction caluculated at runtime, so it will break in different pieces every time, or do you have to create a destructable mesh in advance always, and only have 1 configuration of pieces?
-What classes and functions can I use in C++ to create and/or control destructable mesh?
-Can I use (or make in real time) a destructible mesh and only have it break when I tell it to break, or will it always respond to colliding with other objects?
I hope someone can point me to information, or give answers to these questions directly.
Thanks!