Why is negative y-direction "forward"?
If you start a C++ sidescroller and look in the MoveRight() code, you will see that when the right axis is positive, a vector that points squarely in the negative y-direction is applied as movement input.
This means that the character moves to the right and their y-coordinate in world-space is decreasing.
Why? Can I change it? Is it worth it?
asked Apr 29 '15 at 02:26 PM in Using UE4
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