True First Person

So basically I saw a tutorial once on how to attach the view-port for the player to a certain bone in the player mesh so that you used the players head as the camera. This made for a true first person experience since even something like breathing and all that could clearly be seen.

Now since UE4 uses C++ and I have experience with Java and C#, I was wondering if anyone could point me in the right direction of how to achieve this effect again.

The UScript I had for this is lost and I have no idea on how I would replicate it in the UE4.

Hey Mads,

Currently your best option for getting started on this would be to check out the ShooterGame sample. If you don’t have it yet you can get it through the samples window ( Window->Samples )

Best Regards,

Ryan

Or the First Person template might be a simpler example!